Battle Ball · UI SystemTOP · V3 Charge Hub

Top choice · V3 Charge Hub

BATTLE BALL

Home · water dais · shop floors

LOCKED · Home program — Tools · Abilities · Kill FX · Dance · Chests

Desktop controls · button lab

Fresh chrome on a Roblox plate — nothing from the live HUD. Flip treatments A–D. Tool stays behind / in Hit.

Controls · default E3c Slide shelves · Cantilever / Tint as alts · E2 kept

Drafts pile · retired options

Showing E3c · Slide shelves#1 NEW — Glass deck buttons on three overlapping Fallingwater trays.

★ 4,897MATCH 18 · CO-OP · 0:06
Effects
Current live HUD to replace
Current live UI — client wants this gone

Desktop-first. E3 Fallingwater glass (Slide shelves default) explores angular layered trays on the semi-transparent rail. Prior E2 · Glass deck and E2c · Ring slots stay available. F–G / Hex are V2 alts. Older Hit studies sit in drafts. Effects ≠ weapon tools.

Lobby loadout · sticker tools

Avatars carry cutout sticker tools (Chordspire, trident, sword, maul). Same art language as Hit.

Chordspire
Harvest Trident
Ringbreaker
Anvilmaul

Roblox twin · Home Charge Hub

Build target for the top Charge Hub: same Fallingwater trays + Tools · Abilities · Kill FX · Dance · Chests around the water dais.

Roblox Home Charge Hub with shop floors
Chordspire
Harvest Trident
Ringbreaker
Anvilmaul

Lobby UX · jump into a screen

  1. Spawn — player lands on the charge dais in Home / Charge Lobby between matches.
  2. Read the walls — each portal screen loops a live preview of an arena (Castle, Candy, Crystal, Space…).
  3. Commit — walk or jump into a portal volume to queue / teleport into that world. Prompt: “Enter Candy Arena?”
  4. Loadout first — tools / cosmetics stay on the avatar; Items UI is available from a pad near the dais before you jump.
  5. Matchmaking — can open as full-screen over the lobby (portals dim) or start automatically after portal enter if “Quick into this world” is on.
  6. Return — after a match, dump back to the same lobby so the portal map stays the mental model.

Archive plates

Earlier concepts kept for reference — direction is V1.

V1 hero · charge core · armed players
Client mock · with bolt
Roblox twin v2 · portal lobby
Candy · Roblox
Crystal arena
UI on an in-world screen

Arena roster · portal destinations

CastleConfirmed in-game · floating courtyard
CandyConfirmed · pastel combat floor
CrystalConfirmed · geode cavern
SpaceMentioned · show on lobby screens

Client mood · Hugh

Bolt mockup toggle above is for client review. Shipped direction uses charge core + lightning. Roblox build stays simpler than pitch art.

Client love · gold bolt · cyan lightning
Client love · trophy energy · bloom
Hex field · non-orthogonal 3D
Neon circuit · corner glow
Arena seating · teal→pink
Angles · spatial depth

Tiny

Desktop dock

Mobile

You

Jump clears the lane. Spin aims. Hit is the tool — primary, largest, sticker cutout only.

1 · Items · Tools tab

Critical upgrades for the selected tool. V3 Home floors — Tools · Abilities · Kill FX · Dance · Chests ascending from the dais.

Equipped toolChordspire
L2
L1
L2
L3

Razor Keytar

Swing the keytar-blade through the flying orb. Unlock L3 for violet resonance Greatkey sweeps.

Cost800

2 · Matchmaking · full screen

Not a cramped modal — lobby with live invite state, modes, toggles, code, Ready. Holding on the Home dais between matches.

Dais hold · waiting friend

0:24
YouReady
RivenJoining…
OpenInvite
OpenInvite

3 · In progress

Same control language mid-match — Hit is tool-only.

You72

Direction lock

  • Top choice: V3 Charge Hub — Home program (Tools · Abilities · Kill FX · Dance · Chests) on Fallingwater trays around water + bolt. Roblox twin on this page.
  • V1 Charge Lobby still holds portal jump-in UX + UI chrome lock. V2 Charge Hub is the earlier concentric mall plate. V4 Pit / V5 Storm stay explored.
  • Roblox twin is the build target; cinematic plates are pitch / mood.